A video game music composer has put up a pretty cool tutorial for people interested in making tunes. It starts from absolute basics and builds up a simple piece. If only I had the budget to get that kind of music into my flash games! Once I get to where I can earn anything significant out of them, .
He did the tutorial with Garage Band. Since, I don't have an iPad, that piece of software isn't an option for me. I have been working through some ruby tutorials, though, and so I figured I'd give it a shot in MIDI. It turns out that it's not that much of a pain to access C libraries from within Ruby. It breaks platform independence, but hey, this is just a fun project, so why not?
It took me a little while to get used to MIDI's notation. A note value of 60 is middle C. 59 is half a step lower, 61 is a half step up, and so on. That means that to go up an octave, it's necessary to increase the note value by 12 instead of 8. After adjusting to this, it wasn't too tough to get the chords Whitaker used in his blog post. Well, hopefully they're right! I also started listening to the sound files further down the post, but didn't get that far in deciphering the melody. Here's the ruby code to generate what I've gotten so far:
require 'dl/import'
class LiveMIDI
ON = 0x90
OFF = 0x80
PC = 0xC0
def initialize
open
end
def note_on(channel, note, velocity = 64)
message(ON | channel, note, velocity)
end
def note_off(channel, note, velocity = 64)
message(OFF | channel, note, velocity)
end
def program_change(channel, preset)
message(PC | channel, preset)
end
end
if (RUBY_PLATFORM.include?('mswin') || RUBY_PLATFORM.include?('w32'))
class LiveMIDI
#Windows code
module C
extend DL::Importable
dlload 'winmm'
extern "int midiOutOpen(HMIDIOUT*, int, int, int, int)"
extern "int midiOutClose(int)"
extern "int midiOutShortMsg(int, int)"
end
def open
@device = DL.malloc(DL.sizeof('I'))
C.midiOutOpen(@device, -1, 0, 0, 0)
end
def close
C.midiOutClose(@device.ptr.to_i)
end
def message(one, two = 0, three=0)
message = one + (two << 8) + (three << 16)
C.midiOutShortMsg(@device.ptr.to_i, message)
end
end
elsif RUBY_PLATFORM.include?('darwin')
class LiveMIDI
#Mac code here someday
end
elsif RUBY_PLATFORM.include?('linux')
class LiveMIDI
#Linux code here someday
end
else
raise "Couldn't find a LiveMIDI implementation for your platform"
end
def play_note(channel, note, velocity, sleep_time, midi)
midi.note_on(channel, note, velocity)
sleep(sleep_time)
midi.note_off(channel, note)
end
def play_chord(channel, notes, velocity, sleep_time, midi)
notes.each do |note|
midi.note_on(channel, note, velocity)
end
sleep(sleep_time)
notes.each { |note| midi.note_off(channel, note)}
end
midi = LiveMIDI.new
#Middle C chords, Middle C is 60 and each number up or down is a half-step
I = [60,64,67]
ii = [62,65,69]
iii = [64, 67,71]
IV = [65, 69, 72]
V = [67, 71, 74]
vi = [69, 73, 76]
midi.program_change(1,32) #to use for the melody if I can figure it out
play_note(1,64,100,1,midi)
play_note(1,64,100,0.25,midi)
play_note(1,64,100,0.25,midi)
play_note(1,64,100,0.25,midi)
midi.program_change(0, 3) # set channel 0 to piano
sleep(1)
midi.note_on(1,64,100)
4.times do ||
play_chord(0, [55,64],100,0.25,midi)
play_note(0,48,100,0.25,midi)
end
midi.note_off(1,64,100)
4.times do ||
play_chord(0, [57,65],100,0.25,midi)
play_note(0,50,100,0.25,midi)
end
4.times do ||
play_chord(0, [60,69],100,0.25,midi)
play_note(0,53,100,0.25,midi)
end
4.times do ||
play_chord(0, [64,67],100,0.25,midi)
play_note(0,48,100,0.25,midi)
end
4.times do ||
play_chord(0, [64,69,72],100,0.25,midi)
play_note(0,57,100,0.25,midi)
end
4.times do ||
play_chord(0, [62,71],100,0.25,midi)
play_note(0,55,100,0.25,midi)
end
4.times do ||
play_chord(0, [64,67,72],100,0.25,midi)
play_note(0,48,100,0.25,midi)
end
play_chord(0,[48,52,55,60],100,1,midi)
Download it and run it on Windows to hear it play!
Tune from Whitaker Blackall