Tag Archives: coordinates

Jan 16
2011

Rotating blocks

As far as I know, rotation in all the classic block games such as Tetris or Blockout was done in about the same way– by storing an array of values for each of a block’s possible states. For example, a … Continue reading

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Jan 10
2011

Making a grid for a block game

I ran into some problems with handling the block sprites. I was basically just using the same built-in .x and .y properties built into flash sprites and adding some number to currentBlock.y in the event loop for gravity, and either … Continue reading

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