Tag Archives: Block Merchant

Mar 26
2011

The power of seeing someone play your game

Last week I went to Taiwan to visit a bunch of old friends. I stayed at my buddy Jay’s place and had the chance to see him try out my most recent game. In about 15 minutes, I got more … Continue reading

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Mar 16
2011

More work, but poorly recieved

I put significantly more effort into Block Merchant than I did into the last game. The programming logic was more difficult; I didn’t get it working properly until after thinking of a way of making a grid system. There was … Continue reading

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Mar 14
2011

My third game – Block Merchant

My third full flash game is finally done! While my last one, Juggle Basher was essentially just a breakout clone, Block Merchant goes beyond the many tetris clones out there. It has different pieces, a new game mechanic of money … Continue reading

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Mar 04
2011

Making a shop background

Making a shop background has been difficult for me. First of all, I lack the drawing skills. Given an hour or so, I can do a decent job at realistic sketches, but comic-style drawing is what matters for games. After … Continue reading

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Jan 16
2011

Rotating blocks

As far as I know, rotation in all the classic block games such as Tetris or Blockout was done in about the same way– by storing an array of values for each of a block’s possible states. For example, a … Continue reading

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Jan 10
2011

Making a grid for a block game

I ran into some problems with handling the block sprites. I was basically just using the same built-in .x and .y properties built into flash sprites and adding some number to currentBlock.y in the event loop for gravity, and either … Continue reading

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