Feb 22
2013

Hack Reactor Diaries #3 – RoboDuel with Backbone and CoffeeScript

This week we had a two day make-up cycle in which we could work on whatever we wanted. I used it to make a prototype of a programmable robot fighting game! In the course of doing so, I got to do some more work with Backbone.js and CoffeeScript. It was a lot of fun, too! I plan to work on it some more when I have a chance and I’d love your feedback on it. Gameplay starts 4m20s into the video.

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One Response to Hack Reactor Diaries #3 – RoboDuel with Backbone and CoffeeScript

  1. Steve says:

    Cool game! I could see this being really valuable in teaching kids the concept of coding. Particularly young boys (what boy doesn’t like the idea of robot wars!). I would suggest adding to the library of commands, but then adding a limit to the total number of commands that can be used in a script. This constraint would force learners to figure out the most efficient killing routines.

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